Integration of the mini-games, developed in collaboration with another programmer on the team, into the gameplay. Solo development of the main pinball game from initial design brief to completion.Ĭollaborating with designer / artist to implement UI and gameplay systems. v5.2, v4.4 TexturePacker Create sprite sheets for your games or websites offline Making multiple small images spliced into a large one (sprites sheet), for game development, this can save the storage space and loaded memory that texture images require in game for web design, this (CSS sprites) can greatly reduce the images loading frequency and time, so as to make web pages load faster. 342 Game & application design 299 Plugins 68 User experience 73 Marketplace 283 Code snippets 33 Building a team 258 Suggestions & requests 347 Announce your apps made with Gideros. Here are the highlights of my contribution to the project: Lua and Gideros ( ) was used in Development, along with PhysEd and TexturePacker tools to build the various pinball tables.
This tutorial also explains how to create an animation and how optimize your spritesheet. The game also featured the usual achievements and leaderboards. Learn how to create sprite sheets for Phaser 3 with TexturePacker. Each themed table would also have within it a mini-game triggered when a certain combination of bumpers, targets and triggers were hit. Added option to append input file extensions to region names. It also introduces macOS M1 support Fixed file path editing in file chooser dialog may result in a crash. The themes were Alien Abduction, Appnimals Puppies and Zombie, the latter two only being available as an IAP. This release focuses on general stability and minor UI improvements. The game was commissioned by a client who wanted a series of themed pinball games that would fit inside an enclosure that was designed to mimic a pinball table. TexturePacker creates and optimizes sprite sheets for game and web development. Company: Effervescing Elephant Interactive